NBA Live 07 DBF Editing Guides

Talk about NBA Live 07 here.

NBA Live 07 DBF Editing Guides

Postby Andrew on Sat Feb 24, 2007 2:14 pm

I apologise for the delay in this long overdue update but the NBA Live 07 DBF Editing Guides have been completed and added to the NBA Live 07 subsite. As always the guides will be updated with corrections and additional data upon further investigation and your feedback. We'll also be looking to update some of the tutorials in the near future.
Last edited by Andrew on Thu May 17, 2007 12:33 am, edited 1 time in total.
User avatar
Andrew
Retro Basketball Gamer
Administrator
 
Posts: 115196
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia

Postby 3.14159 on Sat Feb 24, 2007 5:10 pm

thanks for the guide!

in teams.dbf opmain is the offensive play displayed on team strategy while dpmain is the defensive play.
User avatar
3.14159
 
Posts: 447
Joined: Fri Jan 19, 2007 6:18 pm

Postby Joker. on Sat Feb 24, 2007 5:33 pm

Good stuff, thanks for the info (Y)
Image
User avatar
Joker.
 
Posts: 1151
Joined: Thu Oct 13, 2005 11:44 pm
Location: Lithuania!

Postby Andrew on Sun Feb 25, 2007 4:19 pm

mnem wrote:in teams.dbf opmain is the offensive play displayed on team strategy while dpmain is the defensive play.


Appreciate it. (Y)
User avatar
Andrew
Retro Basketball Gamer
Administrator
 
Posts: 115196
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia

Postby 3.14159 on Tue Feb 27, 2007 10:02 am

Also quoting RyanP

RyanP wrote:mnem, edit ratings after the new season begins or change the values from psteals to cpturnover. Those are the ratings that the game uses to determine scouting values during the season. After the beginning of the next season they change anywhere from -10 to +10 the value you gave them.

PSTEALS=FG
PDEFREB=3pt
PTURNOVER=Free Throw %
PMINUTES=In. scoring
PGAMES=Dunk
PGSTART=Steal
PEJECT=Blocking
CPFGATT=Defense ability
CPFGMAD=Off. Rebounding
CPTHREEATT=Def. Rebounding
CPTHREEMAD=Passing
CPFTATT=Off. Ability
CPFTMAD=Dribbling
CPBLOCKS=Quickness
CPOFFREB=Jumping
CPASSISTS=Strength
CPPERFOUL=Speed
CPSTEALS=Fatigue
CPDEFREB=Hardiness
CPTURNOVER=3 Point att. %
User avatar
3.14159
 
Posts: 447
Joined: Fri Jan 19, 2007 6:18 pm

Postby Andrew on Tue Feb 27, 2007 4:49 pm

Thanks again. (Y)
User avatar
Andrew
Retro Basketball Gamer
Administrator
 
Posts: 115196
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia

Postby rh1noceros on Tue Mar 13, 2007 6:07 am

pls tell me :oops:
where i can write my own schooll
in what .dbf :?:
rh1noceros
 

Postby Andrew on Tue Mar 13, 2007 9:54 am

Unfortunately you cannot add new schools through DBF editing.
User avatar
Andrew
Retro Basketball Gamer
Administrator
 
Posts: 115196
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia

Postby rh1noceros on Wed Mar 14, 2007 5:06 am

:cry:
can i do this???
how :?:
rh1noceros
 

Postby The Debilash™ on Wed Mar 14, 2007 5:50 am

But maybe we can RENAME already created school???
Image

Sorry, my english is not good :(
User avatar
The Debilash™
 
Posts: 337
Joined: Tue Jan 23, 2007 12:01 am
Location: Vilnius, LITHUANIA

Postby Andrew on Wed Mar 14, 2007 9:41 am

That might be possible through editing the language files.
User avatar
Andrew
Retro Basketball Gamer
Administrator
 
Posts: 115196
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia

Postby aerosboy on Mon Apr 16, 2007 10:44 am

wheres your tutorial I'm a noob at dbf editing
how do u add a created player to a dbf players file?
aerosboy
 
Posts: 49
Joined: Thu Feb 15, 2007 10:34 pm

Postby Andrew on Tue Apr 17, 2007 12:22 pm

Here's a quick run-down of how to do it using DB Commander:

1. Open players.dbf
2. Go to the last row and press the Down arrow key to begin a new row.
3. You can now enter values for each field (see the Players.dbf Guide for more info). You will need to assign the new player the next available number as his PLAYERID. For example, if the last PLAYERID is 2340, the new player's ID must be 2341.
4. Open appearance.dbf.
5. Go to the last row and press the Down arrow key to begin a new row.
6. You can now enter values for each field (see the Appearance.dbf Guide for more info). APPEARID must be the same as the PLAYERID value in players.dbf.

Be sure to make a backup before you start in case anything goes wrong.
User avatar
Andrew
Retro Basketball Gamer
Administrator
 
Posts: 115196
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia

thx dude I will try it

Postby aerosboy on Tue Apr 17, 2007 2:30 pm

cool sounds easy
by the way I made arena ads for the Houston Rockets replaces
ea crap stuff u see in the arena.

I hope to replace all the nba teams give them all different ads

yes your help sound slike NHL 2004 when i added audio to created players
start with last id number.
I'm working on that too audio
aerosboy
 
Posts: 49
Joined: Thu Feb 15, 2007 10:34 pm

Postby 3.14159 on Thu Apr 26, 2007 2:26 am

Sir Andrew, i just wanna ask, whats the purpose of the duplicated data of players in my line up in players.dbf of my dynasty?

In my 5th season i change team from philly to magic. Upon moving i dbf edit my created player to move with me to orlando. (Force trading Dwight Howard for my created player) I only change both players team from 21 to 20 and vice versa and also switch the roster position in players.dbf. But I didnt change the second entry of Dwight( the one in team 40: Legends pool?) and when i check my line up in game i saw that the trade was succesful. I just want to know whats the purpose of those second entry and will it conflict in my dynasty that i didnt touch that upon trading?

Thanks!
User avatar
3.14159
 
Posts: 447
Joined: Fri Jan 19, 2007 6:18 pm

Postby T-Wave on Thu Apr 26, 2007 2:37 am

my guess is that one of them is to keep track of player development.
T-Wave
 
Posts: 190
Joined: Sat Apr 15, 2006 3:36 am

Postby Patr1ck on Thu Apr 26, 2007 3:04 am

Some players are on more than one team, like the all star decade teams and the adidas and european/international teams. That's why certain players have more than one entry.
Patr1ck
Administrator
Administrator
 
Posts: 13344
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

Postby Andrew on Thu Apr 26, 2007 5:39 pm

Pdub and T-Wave are both correct; those are the two reasons for multiple entries for the same player. Usually it allows a player to appear on one or more of the All-Star teams in the rosters as well an NBA team roster but in Dynasty Mode it's also used to save a copy of the player for use in the Player Development comparison screen.
User avatar
Andrew
Retro Basketball Gamer
Administrator
 
Posts: 115196
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia

Postby 3.14159 on Sat Apr 28, 2007 1:29 am

So, will it have an effect on my dynasty if i didnt change the second entry? Im just afraid that it will crash my dynasty at some point.
User avatar
3.14159
 
Posts: 447
Joined: Fri Jan 19, 2007 6:18 pm

Postby Patr1ck on Sat Apr 28, 2007 2:05 am

I think you will be fine. But just in case, let's say it does crash at some point. If it does, and you know it is probably the second entry, you could just go into the dbf and change the second entry to match what you did with the first entry. I don't think you need to do that, though.
Patr1ck
Administrator
Administrator
 
Posts: 13344
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

Postby 3.14159 on Sat Apr 28, 2007 6:11 am

I tried simming the entire season to see if i'll experience a crash. Fortunately, none occur. But the problem is during the off season, all those player that have a second entry are the ones getting develop instead of the players in my line-up. :x
User avatar
3.14159
 
Posts: 447
Joined: Fri Jan 19, 2007 6:18 pm

Postby Andrew on Sat Apr 28, 2007 1:41 pm

Try updating the second entry as well.
User avatar
Andrew
Retro Basketball Gamer
Administrator
 
Posts: 115196
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia


Return to NBA Live 07

Who is online

Users browsing this forum: No registered users and 1 guest