Texture Filter....

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Texture Filter....

Postby Balvonas on Tue Oct 24, 2006 2:26 am

I don't understand what is it triliniar, biliniar, anistropic. ? Who is the best?
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Postby el badman on Tue Oct 24, 2006 2:31 am

It just depends on what your system can handle.
The filtering is defines the quality of the textures (the 2D surfaces shown on 3D objects), and trilinear is better than bilinear, but anisotropic is even better because it increases the level of details, not only for textures that are the closest but also for distant textures so that the background doesn't look blurry or bland.

For future reference, you should go to the Technical scetion for that kind of questions.
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Postby Balvonas on Tue Oct 24, 2006 4:03 am

SO what is the best? Anistropic or no?
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Postby el badman on Tue Oct 24, 2006 4:11 am

Yes anisotropic but your video card might not handle it if it's not a recent one. If your system is fairly optimized, you'll just lose 2-3 fps...
What are you playing on?
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Postby Balvonas on Tue Oct 24, 2006 5:45 am

MY video card is Geforce 6600 TD 128 BIT 128 MB. So which anistropic biliniar o triniliar best for my video card?
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Postby el badman on Tue Oct 24, 2006 6:01 am

No no: bilinear, trilinear and anisotropic are 3 different types of filtering.
If the rest of your system can follow, you can certainly try to set it in AF (anisotropic filtering for short) and see if the game doesn't lag after that.
Either way, you don't need to restart the game or anything so just change the filtering, try it out and see the results, that's the only way to know man...
AF doesn't have a huge impact on Live 07 anyway, compared to more demanding first-person shooters for example.
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