cyanide wrote:Maybe I should post my sliders sometime this week. Makes my games enjoyable. Superstar mode in 8 minute quarters, I can barely hit the 100 point mark with the Suns, but I'm still undefeated after 6 games so far, including topping the Spurs and Nuggets. It's fun to play, but's not challenging enough, mainly because Amare's dominating inside (but not too unstoppable with my slider tweaks).
kingsfanman wrote:Good lord, you all want a perfect game, waiting each year hoping the next one will be perfect.. then when it finally does come, you only realize the bad parts of the game, not all hte improvements and fun it has over the previous years. It's a good game, don't like it? Make your own. ._. I work for a video game company now, and people, EA has the best crew and workers for everything... people in my office could only dream of making such a nice game.. so realize that.. and the game might be a little more fun to you. If you want to play REAL basketball, go out to the court.. not on your gaming system or PC.
Matt wrote:can anyone spot a familiar pattern here? It's the noobs that are "quitting" on this game....none of the NLSC vets have done more than simply pointing out their thoughts on the games issues.
giggsryan wrote:I'm pretty new to this forum, I just made this ID, rather. You guys might consider me as a newbie as well, though I played nba live series ever since nba live 95 (SNES, still have the nintendo cartridge) but I'm pretty new to the internet community for nba live games. I also play in superstar mode.
My complaints are pretty much similar to what the other people previously stated before, but I think it's more in a reasonable manner.
The improvements in graphics and animations are truely impressive, but there are so many faults in the game that it ruins the great parts of the game because of fraustration.
1. Since NBA Live 2003, I started playing it on the computer and it was fun without having the need for a controller. Now that the developer put so many features on something that only an analog controller can do, I really feet left out. I'm not VERY much into gaming, so I don't plan to buy a computer vd controller.
2. I tried to settle with some slider changes, but some problems just could not change, such as offensive rebounding. Even at CPU offensive rebound slider at 0, and my defensive rebound slider at 80, a guard rebounded over Tyson Chandler.
3. It reminded me of NBA Live 2003, when I was, and the CPU was able to lay-up/dunk constantly without any contact of the defense at all.
4. Even after a lay-up/dunk block shot, by the time my player lands on the ground, another player of the other team already scored a quick lay-up, so quick that it is nearly impossible to even collide with that player.
5. It made me feel like EA Sports doesn't care much about their work, when I saw the weighs of the players. They put the height in the scale of centimeters, perfectly fine. The weigh though? it is in lbs, for a second I thought Kevin Garnett was 100 lbs, it obviously meant 100kg folks. This sure isn't a biggie, but it gives me the idea that EA Sports don't care much.
Look at the player creation folks, does that look any different from NBA Live 2005? better yet, NBA Live 2004? The player creation was actually better in NBA Live 2003.
This release certainly isn't the worst, obviously because it is the latest of the series. However, I think it is safe to say that it is rather disappointing and fraustrating that we had to wait for an year for such a poor NBA Live release. These are only my opinion.
Thank you for reading.

blocking someone, then falling over and giving the opp. an easy goal: quickly select your PF, take him over and block the guy coming in. Then if they get it againt, get your C and block *repeat*
Opp gets too many offensive rebounds: learn to time your jump properly
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