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fouls in real life nba

Sun Nov 06, 2005 5:47 pm

more collision or reach in fouls in real life game?
cuz i am using a slider that has 50 reach-in foul frequency, and 60 collision frequency. i feel i get called more often at reach in.. cuz i steal too much ><

Sun Nov 06, 2005 10:10 pm

Thats good, actually. Having a high reach in foul frequency teaches you not to reach in so much. In-air collision frequency is more for layups/dunks with contact.
Try defending the passing lanes rather than reaching in on a dribbler, you'll see alot more steals then, but you will get turnovers when you deflect it out of bounds. :cry:
There isn't many reach in fouls in real life because defenders get called for fouls when they reach in. Also, when they reach in it gives the offensive player a chance to take advantage.
My suggestion is keep the slider where it is, only reach in with outside stoppers or when you double team a player posting up.
However, if you like to steal the ball from a dribbler, you can always lower the reach in slider and go nuts. :cheeky:

Sun Nov 06, 2005 10:26 pm

wats your point?

Re: fouls in real life nba

Mon Nov 07, 2005 6:44 am

[quote="wargreymon54321"]more collision or reach in fouls in real life game?
cuz i am using a slider that has 50 reach-in foul frequency, and 60 collision frequencyquote]

i want to know which foul occurs more in a game, so i know if i should change either reach-in foul or collision...
right now i think i wont change

Re: fouls in real life nba

Mon Nov 07, 2005 6:45 am

wargreymon54321 wrote:more collision or reach in fouls in real life game?
cuz i am using a slider that has 50 reach-in foul frequency, and 60 collision frequency


i want to know which foul occurs more in a game, so i know if i should change either reach-in foul or collision...
right now i think i wont change
Last edited by wargreymon54321 on Mon Nov 07, 2005 6:46 am, edited 1 time in total.

Re: fouls in real life nba

Tue Nov 08, 2005 7:18 am

wargreymon54321 wrote:
wargreymon54321 wrote:more collision or reach in fouls in real life game?
cuz i am using a slider that has 50 reach-in foul frequency, and 60 collision frequency


i want to know which foul occurs more in a game, so i know if i should change either reach-in foul or collision...
right now i think i wont change


Teams are called more often for reach in fouls. Usually when a guy is beat off the dribble or gets caught out of posistion they reach in.

I've treid to make this point before that NBA fouls are alarming high roughly around 22 total team fouls per game last year and this year it's up to about 24+.

Most guy's don't like that duplicated in video game basketball so they lower those two sliders. But if you want close to NBA averages then those two sliders have to be set at DEFAULT or higher depending on your playing style. Other wise you'll end up with one player per game if any with 3 or more fouls. Which isn't very realistic in my opinion.
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