bongo88 wrote:bleh .... the team color meshes are related to the jersey color.... bleh... didn't realize
it pretty cool .... great for scoreboards that don't have a white tricode... just use logo ... , unfortunatley, they turn white for white jersesy and black for black jersey (trailbalzers)
can turn the tricode and score black... except for trailblazers cannot see score... but one team screwed up aint to bad... that's like 29/30 0.96% ... "A" grade in us schoolshahahah
... ... bah... probably just shade the white like the picture... or add noise
there is a home_jersey_color and a home_score_jersey in the scene.... shoulda been paying more attention... wonder how to apply it to the FLS_Label... perhaps something in the scene... i dunno
of course, the fouls Label used to be colored until i changed them to tricode ... anwyays, scoreboard attached to this post. made my own espn texture... not as good, but i've never been great with textures.... old one was vetmins... his/hers' texture was superior... anwyays, y'all make a better texture, if you want
scoreboard is good for logo and team color---no tricode... will have to figure this sometime
[ Image ]
scoreboard and some random notes attached to this post
Bongo,
I've tried to turn the score text black to zero avail. I've blanked the jersey_score material, I've set the color in the scne, I've used other .anim files to recolor, and I've re-written the variable with a black color wrapper. Nothing I've tried works.
How did you make the text color black? Is there a vcui parameter I don't know of? I used your colormap but, without any labels, it's a little hard to understand.
