Andrew wrote:That's about all we know about it at present, but it seems to be promising more authentic animations and player movement; something that's been touted in previous games obviously, but with some new tech and methods of striving for that goal. It sounds like they're going to be able to take NBA footage and use it as additional mo-cap.
To that point, it could mean that they can capture and add new animations throughout the year. For example, if a player does something rather unique, they'll be able to create an animation from the footage, and then put it in NBA 2K24 via an update. On top of a general aim of more authenticity and better feel on the sticks, I imagine that'd be one of the main benefits for us, since we'd be able to pull off something cool that happened in the real NBA during the season that wasn't accounted for in the animation packages at launch.
That's just my speculation, but that's what it sounds like to me: additional mo-cap technology and techniques that aims for more authenticity, and can add new animations post-launch based on real life highlights.
bigE819 wrote:I hope this means we can get different shooting forms for say Current and 2013 LeBron, and 1986 MJ vs 1998 MJ.Andrew wrote:That's about all we know about it at present, but it seems to be promising more authentic animations and player movement; something that's been touted in previous games obviously, but with some new tech and methods of striving for that goal. It sounds like they're going to be able to take NBA footage and use it as additional mo-cap.
To that point, it could mean that they can capture and add new animations throughout the year. For example, if a player does something rather unique, they'll be able to create an animation from the footage, and then put it in NBA 2K24 via an update. On top of a general aim of more authenticity and better feel on the sticks, I imagine that'd be one of the main benefits for us, since we'd be able to pull off something cool that happened in the real NBA during the season that wasn't accounted for in the animation packages at launch.
That's just my speculation, but that's what it sounds like to me: additional mo-cap technology and techniques that aims for more authenticity, and can add new animations post-launch based on real life highlights.
Andrew wrote:From what Beluba said in the developer blog, it also seems that it can account for authentic multi-player situations and smaller/less remarkable moments that weren't easy or a priority to mocap in the past.
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