Dee and I went into further details with our impressions of the demo in
Episode #338 of the NLSC Podcast, for those who enjoy audio content. Incidentally, it's also available on
YouTube.
I have some mixed feelings after playing the demo. It does feel like there's some more polish with footplanting and movement, but also some moments that feel and look a bit awkward. I don't think the current motion system has panned out the way 2K wanted, and the fact that it's not being ported over to Next Gen is promising (though of course, there's no guarantee that that version will be remarkably better just because it's "built from the ground up"). It has a familiar feel, for better or worse. As I've been able to enjoy NBA 2K19 and NBA 2K20, warts and all, there's nothing in that regard that completely turns me off the game.
The bigger issues for me are the new shooting and dribbling mechanics. I'll start with the shooting. I can appreciate that there's a learning curve with the change, but it also feels unnecessary. I prefer NBA 2K17's approach to stick aiming than what they've gone with in NBA 2K21. I'm more inclined to stick with the button, but there are problems there as well. It feels like too many non-Green releases miss, though some of that may be me needing to get use to the new meter and its release window. Beluba has stated that they're making the meter bigger with the perfect release point clearer, and that's a good move as I believe it would definitely help. So yeah, I'm not a huge fan of the shooting mechanics, but there is a learning curve there and I might be able to get used to it in time.
I don't like some of the subtle changes they've made to dribbling. The moves are fine, I like size-ups and so forth, but I really dislike how they've switched simple crossovers from left and right movements on the stick to up left and up right. It means that simple moves require more precision and less straightforward movement to pull off, which to me is counter-intuitive. Same goes for behind the back dribbles, which used to be straight down on the stick, but are now down left or down right. It strikes me as unnecessary changes to the basic controls; they could've made the other changes to dribbling without doing that as well, and at this point, it's working against our muscle memory for a somewhat artificial learning curve.
Along with the shooting, it smacks of "Well, we need to do
something to make Current Gen feel a bit new, so we'll change up the shooting and dribbling controls". Of course, it also strongly hints that this is how things will be on Next Gen, and that's maybe a much bigger concern. I don't know about it being the right direction for shooting and dribbling, but with that being said, I'll give it a chance. Incidentally, when it comes to "more complex movements for basic moves", I've had similar complaints about NBA Live's dribbling over the past generation. Simple moves should require simple movement of the stick, while more advanced moves should require more complex or less staightforward stick movement.
It doesn't look like they've done much work with the pie charts and balancing builds. It's definitely nice not having to worry about the Quick Draw Badge for shooting, but the combination of ratings and Badges and how you get them by min-maxing here and there still feels clunky. I expect there are still going to be OP builds, builds that are good for offline but not online, builds that are going to be good for online but not fun to grind offline, and builds that are complete garbage (and it won't be clear in the test game, because it's more of a curated scenario). Probably no worse than last year, but I'd be surprised if it's remarkably better. All a moot point if server quality and a lack of matchmaking continue to be an issue, too.
Beyond that, it's a shame that the demo is such a limited taste with its five quick games and one-and-done test game with any build that you create. It's not surprising of course, but whenever we're limited in what we can experience, you can't help but wonder what's being hidden. It is worth noting that the demo is an older build though, and things like the size of the shot meter, as well as the ability to Green Release from the backcourt, have been/will be patched in the full version. Like Dee said in his video, NBA 2K21 is shaping up to be a game that you can probably enjoy if you liked NBA 2K21 and are open to the changes they've made, but if they're too off-putting or you were expecting a bit more, it's probably going to be a letdown. As for me, I'll give it a go, but I wouldn't rule out going back to NBA 2K20 and finishing up some business while I wait for Next Gen. Once again though, if those dribbling and shooting mechanics are the same on Next Gen, NBA 2K21 might turn out to be kind of a bust year for me.