by chicagoRAW on Fri Jan 03, 2014 4:34 am
VC in myplayer/mycareer makes sense to an extent. I have no problem with starting off rated low and earning VC for my experience and then using it to improve my player. The problem is that you can purchase it, making the whole experience useless and unfair if you go that route. Now if they didn't care about "straight cash homie" but still wanted to have micro transactions, they could limit the VC to accessories/gear/animations, but not player ratings. That way the playing field would be much more even.
The other problem with VC is how it's implemented in almost every aspect of the game and it makes no sense. For example, I can understand a reward system in mygm, where you're a newbie gm and you don't have access to level 5 - 10 business savvy (even level 2-10 or what ever), which is locked until you gain experience to unlock it. But something basic like the rotation being locked, that unlocks for tops 500 VC, which isn't really that much, but think about it with shadowgrin's analogy. It's a petty way to get money. And for now, it won't affect me purchasing their game, because there's nothing close to it. But if one day there's some legit competition, whether it's Live or another series, things like this will play a factor in my purchasing decision.
