by Axel The Great on Fri Jan 28, 2011 7:51 am
WARNING: Long read
To add to the gameplay:
-Have more realistic deflections. Yes, at times I make lazy and bad passes, but other times I feel that the CPU is more ready for my pass than the player on my team, and they don't even look at the ball when they deflect it.
-Whenever you get stuck into an animation where the CPU makes you pick up your dribble, your teammates just stand there not doing anything. Have them move around and try to get open.
-Have a greater possibility of jumpballs. Right now they're as rare as the 10-second free throw violation call.
-Actually make it possible to draw charges. It's impossible in this game.
Presentation/Commentary:
-Have the crowd be more into the game. Have them chant defense loudly and more frequently when a game is close for their home team. When the home team makes a clutch shot or a momentum changing shot, have them cheer loudly and stand up from their seats.
-Have Harlan and Kellogg discuss a player's free throw % when they're about to shoot free throws.
-I like the idea mentioned earlier about the commentators discussing a generated player's history, implement that. Also if a generated player does something, like win ROY, or any awards, have them mention that.
-Before a free throw from the visiting team, have the crowd use bangers or wave their hands and boo them so they can distract them for a miss. Also have the control vibrate faster if the user is the visiting team.
-When a game-winning buzzer-beater is made, have the crowd cheer loudly (if it was by the home team), or boo loudly. Also have the commentators get excited.
-Keep the halftime report, and spark of the game
-In 2K10 there was the Ice Cold Keys to the Game, but not in 2K11. Add it back for 2K12.
-Have a key story/happening before a game in NBA Today, Association, or My Player mode (ex. Chauncey Billups averaging 30 ppg in the last 3 games, etc.)
Game Modes:
-I like the idea mentioned earlier of including the NCAA in the game. That'd be great for MP mode, allows you to increase your attributes before the draft combine, though of course that's highly unprobable.
-Be able to take my created players into practice mode
-If possible (likeness rights), retain the Jordan Challenge, or maybe add more challenges/new classic teams.
-Different courts in Blacktop, the current one is just way too dark
-Have the three-point contest be realistic for the user. I can literally win it with Ben Wallace, and that shouldn't happen.
-Fix the firing/hiring coaches bug.
-Have an option/slider for auto play-calling in MP.
-Have teammate chemistry be more realistic in MP mode and association. There are way too many teams below 30%, even some who aren't sub-par.
-Have realistic objectives in MP. There are many times where the game expects me to get 14 assists in a game when I barely average 5 a game. Another one is the game expects me to make 5 three-point shots when my three-point shot attribute is at 60.
-Have more realistic scores in association/MP. There are way too many double-digit simmed games. I've also noticed that teams go to the free throw line over 40 times a game at times, fix that too.
-In MP mode, the player that's supposed to be guarding you keeps up with you way too easily off the ball. He shouldn't be right at my tail when I'm running around the perimeter. He also seems to always know where I'm going. There are also times when my PG gets a mismatch on the opposing team's center, and he is still able to keep up with me despite my 90 in speed. This is one thing that should definitely be fixed.
-It's almost impossible to set off-ball screens during plays in MP mode because I always get bumped by my defender, and then that causes me to set it the wrong way. Have less collision animations when playing off-the-ball, or at least have a way to break them.
-The opposing team in MP has way too many advantages over the user's teammates. My teammates miss wide open threes, while they make heavily contested deep threes. Have more balance between teammate AI and opposing AI in MP mode.
-When starting MP mode, we are given way too little. If I'm a 6'11" center, I should be able to dunk without having to upgrade my ratings. No way a player makes it as far as the draft combine with ratings that low.
-Have a slider for how difficult it is to get more playing time. I'm a 65-rated PG with the TrailBlazers who's getting 38 minutes in the rotation, and I was a second round pick. That's unheard of in the NBA.